WORK

CLID THE SNAIL

A dark fable about a grumpy humanoid snail armed to the radula. A Top-Down Shooter focused on narrative and a mindful combat system. Clid, expelled from his home citadel, ends up hanging with a peculiar gang of outcasts: a shy hedgehog, a shaman turtle, a mute bat, a ninja frog, and a one-eyed chameleon. Along with them, he must stop the plague of slugs that threatens his little world.

  • Release: August 31, 2021 | December 15, 2021

  • Platforms: PS4 | PS5 | PC (Steam, Epic, GOG)

  • Studio: Weird Beluga Studio S.L.

  • Publisher: Koch Media GmbH


  • Genre: Action-Adventure, Top-down shooter

  • Engine: Unity Engine

  • Team Size: 5

  • Development: Feb 2019 - Dec 2021

ROLES AND RESPONSIBILITIES:

Game Designer:

    • Design and implementation of different parts of the combat system (e.g., all main weapons and special abilities).

    • Design of some mechanics and specific elements for each level (e.g., puzzles).

    • Design of some of the boss fights in the game.

    • Collaborator on the design of the enemies, the encounters, and the general structure of the game.

Programmer:

    • Coding of game mechanics & systems.

    • Programming of in-engine tools necessary for development (e.g., camera system, subtitles...).

    • Bug fixes and QA.

    • Sole programmer in charge of the port to all PC platforms.

    • Integration with Razer Chroma.

Producer:

  • Production tasks: planning, organization, team support, and communications with the publisher.

Sound Designer:

  • Compilation and edition of sound effects.

  • Design and implementation of the necessary systems and adjustments for the OST of the game.

TwitterEmailLinkedIn